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PROFESSIONAL EXPERIENCE
Instructor,
ACADEMY of ART COLLEGE- September 2002
Courses:
1. Introduction to Video
Game Development
2. Art for Video Games
3. Level Design
San Francisco,
California
Art Director, SONY ONLINE STUDIOS May 2001- March 2002
Foster City, California
Developing online services and content for Playstation2
Responsibilities:
· Creation of 3D content for PS2 online harness with 3Dstudio Max and Maya
· Conceptual art work creation of different elements of PS2 on line services
· Development of the pipe line to stream the assets from artist to
programmers
· Assisting in development of user interface for PS2 Broadband
Adapter Setup CD
· Organizing and running a drawing workshop for artist
Art Director, KONAMI December 1995- March 2001
Redwood
City, California
Developing for Dreamcast CastleVania (Resurrection). (September
1999 - March 2001)
Responsibilities:
· Supervised
art related issues and decided on how the game has to be developed 'art wise',
quality assurance of game art.
· Conceptual art (character design,
level design, level layouts, developing a story for
pre-rendered in game movie
and providing art direction to cinematic team).
· Worked with programmers
on game technology prototype.
· Hired artists, trained artists, helped
artist to stay on schedule by manipulating responsibilities and manpower.
· Developed a library of game related visual reference materials (books,
games, movies etc..)
· Managed artists, making sure they were content
working under a high-pressure game development environment.
Lead
Game Designer, KONAMI COMPUTER ENTERTAINMENT AMERICA ,
Redwood City, California
(October 1997 - August 1999)
Developed the game for PC and Playstation BOTTOM OF THE 9TH 98 and 99
Lead Game
Designer, KONAMI COMPUTER ENTERTAINMENT CHICAGO, INC.
Buffalo Grove, Illinois
(December 1995 October 1997)
Developed concept ideas
and characters, created environments, designed and rendered load screens, backgrounds
and animations for SONY Playstation platform games,
BEAT THE CHAMP for coin
up, BOTTOM OF THE 9TH 97 for consumer.
Animator,
DOROS MOTION New York City (January 1995 - December 1995)
Worked as CG artist,
using 3-D computer animation, and special effects, designed television commercials,
industrial / educational music films and animated children's video programs such
as "THE MAESTRO PLAYS" which has been selected for inclusion in the
prestigious Fifth Annual New York Digital Salon of 1997.
Freelance
Animator, NBC New York City (April 1995)
Worked on the opening Animation for
1996 Atlanta Olympic games
Animator, LESTER WEISS COMPUTER
ANIMATION, New York City
(December 16, 1992 - January 5, 1995)
Worked
as an animator and computer graphic artist created 2D and 3D animations on projects
for television programming, commercials, multimedia, and Broadway shows. Examples
include BEWITCHED for Columbia Pictures, HOW TO SUCCED IN BUSINESS WITHOUT REALLY
TRYING for Broadway, and a Civil War multimedia opening.
Freelance
Artist, CHROMAVISION, New York City (November 1991 - December 1992)
Worked
on the film documentary for "MAIMONIDES RESEARCH INSTITUTE" Haifa Israel.
Animator,
SOYUSTELEFILM, Moscow, Russia (June 1987 - November 1991)
Worked as a cell
cartoon animator on THE OBEDIENT PUPIL directed by Yuliy Kalisheer and SMALL BUTTERFLY
directed by Boris Tuzanovich. Also, worked as puppet and computer animator for
THE SELFLESS HARE directed by Alexey Soloviev and THE PICKPOCKET directed by Aida
Zyablikova.
SKILLS
PC 3D Studio
Max, Maya, RenderWare Art tools, Adobe Photoshop, Fractal Design Painter,
SGI Wavefront Explore, Elastic Reality, Xaos and Pandemonium,
Traditional cell animation, painting with oils and watercolors, drawing and sketching, sculpting, wood carving.
Amateur boxing license for 2002
EDUCATION
Certification in Maya for Games
College of Art, Krasnopresnenskaya,
Moscow, Russia, Bachelor of Fine Arts 1988.
Courses: Fine Art, Drawing, Composition,
Art History
All - Union Institute for Advanced Level
Training of TV and Radio Broadcasting Workers,
Moscow, Russia, Animation Cartoon
Artist Degree, 1991.
Courses: Traditional and Computer Animated cartoon artist
mastery, Drawing, Caricature,
History and theory of animated cartoon, 35mm
stop motion camera.
Fine Art portfolio and
demo reel available upon request